Skill list H-Z
H
- Hail * Summons a Hail Storm that lasts 5 turns. Does damage each turn to Non-Ice types.
- Harden * Raises the Pokémons Defense
- Haze * Returns all Status Effects to normal
- HeadButt * 30% chance of flinching
- Heal Bell * Heals all Status effects
- Heat Wave * 10% chance of burning
- Helping Hand * Increases team mates Attack strength by 50%
- Hi Jump Kick * If it misses, the user takes 25% of the intended damage
- Hidden Power * Power and type depends on the Pokémon
- Horn Attack * No Special Effect
- Horn Drill * Causes a One Hit KO. Cannot be used on a Pokémon of a higher level
- Howl * Raises the users Attack
- Hydro Cannon * 1st turn Attack, 2nd turn Rest
- Hydro Pump * No special effect
- Hyper Beam * 1st turn attack, 2nd turn Rest.
- Hyper Fang * 10% chance of making opponent Flinch
- Hyper Voice * No Special effect
- Hypnosis * Puts opponent Pokémon to Sleep
I
- Ice Ball * Attacks up to 5 times or till it misses. It gets stronger for each hit
- Ice Beam* 10% chance of Freezing opponent
- Ice Punch * 10% chance of Freezing opponent
- Icicle Spear * Attacks 2-5 times
- Icy Wind * Lowers opponents Speed
- Imprison * Steals all moves that both Pokémon know
- Ingrain * Slowly recovers HP over each turn, you cannot switch out
- Iron Defense * Greatly increases Defense of the user
- Iron Tail * 30% chance of lowering opponents Defense
J
- Jump Kick * If it misses, it will gain 1/8th the Damage it would have given
K
- Karate Chop * High chance of Critical Hit
- Kinesis * Lowers opponents Accuracy
- Knock Off * When it hits, the opponent temporarily loses its Held Item
L
- Leaf Blade * High chance of critical Hit
- Leech Life * User heals 50% of the damage inflicted
- Leer * Lowers opponents Defense
- Lick * 30% chance of Paralyzing
- Light Screen * Halves damage from special attacks for up to 5 turns
- Lock-On * The users Attack next turn will definatly hit
- Lovely Kiss * The recipitent of this attack falls Asleep
- Low Kick * Strength of attack depends on weight of the enemy
- Luster Purge * 50% chance of lowering opponents Special Defense
M
- Mach Punch * The user attack first
- Magic Coat * Reflects attacks that have effects like Poisoning, Burning etc.
- Magical Leaf * Alawys hit
- Magnitude * The higher the Magnitude...the more powerful the Attack
- Mean Look * The opponet is unable to switch out
- Meditate * Raises Attack
- Mega Drain * Heals half the damage dealt on the opponent back onto the User
- Mega Kick * No Special Effect
- Mega Punch * No Special Effect
- Megahorn * No Special Effect
- Memento * Greatly lowers opponents Attack and Special Attack. User faints.
- Metal Claw * 10% chance of Raising Users Defense
- Metal Sound * Greatly lowers opponents Special Defense
- Meteor Mash * 20% chance of raising the Users Attack
- Metronome * Randomly uses ANY attack
- Milk Drink * User recovers half its Max HP
- Mimic * Allows User to temporarily copy one of the opponents moves
- Mind Reader * Your next attack will definitely hit
- Minimize * Users Evasiveness is increased
- Mirror Coat * Counters special attacks. Attacks back with twice the damage.
- Mirror Move * Uses the move the opponent last used
- Mist * User cannot be affected by Stat altering moves for up to 5 turns
- Mist Ball * 50% chance of lowering opponents Special Attack
- Moonlight * Heals HP depending on weather and time of day
- Morning Sun * Heals HP depending on wather and time of day
- Mud Shot * Lowers opponents Speed
- Mud Sport * Halves the power of Electric moves
- Muddy Water * 30% chance of lowering opponents Accuracy
- Mud-Slap * Lowers opponents Accuracy
N
- Nature Power * Changes move depending on area:
Cave: Shadow Ball
Mountain: Rock Slide
Pond: Bubblebeam
Sand: Earthquake
Sea: Surf
Short Grass: Stun Spore
Tall Grass: Razor Leaf
UnderWater: Hydro Pump
Other: Swift
- Needle Arm * 30% chance of making opponent Flinch
- Night Shade * Gives damage equal to the Users level
- Nightmare * Inflicts damage equal to 1/4 opponents HP when Asleep, each turn
O
- Octazooka * Lowers Opponents Accuracy
- Odor Sleuth * Restores your Accuracy. Stops Accuracy from being lowered. Makes ghost types vulnurable to Normal and Fighting types
- Outrage * Attacks for 2-5 turns. User is confused afterwards
- Overheat * Lowers users Special Attack greatly
P
- Pain Split * Splits HP among user & opponent
- Pay Day * User gets some Money after Battle
- Peck * No Special Effect
- Perish Song * Starts a 3 turn count down to all the Pokémon in battle. Once it hits 0 they all faint regardless of HP
- Petal Dance * Attacks for 2-3 turns. User is confused after
- Pin Missile * Attacks for 2-5 times
- Poison Fang * 30% chance of Poisoning. If Poisoned, its damage insreases each turn
- Poison Gas * Poisons opponent
- Poison Sting * 30% chance of Poisoning opponent
- Poison Tail * 10% chance of Poisoning opponent. High chance of Critical Hit
- Poisonpowder * Poisons opponent
- Pound * No Special Effect
- Powder Snow * 10% chance of Freezing opponent
- Present * Either damages opponent within 3 damage degrees; 40HP, 80HP or 120HP, or heals your opponent by 80HP
- Protect * Stops opponents attacks from hitting. Success rate drops as it is used.
- Psybeam * 10% chance of Confusing opponent
- Psych Up * If the opponent raises one of its Stat. the user stat. is increased too
- Psychic * 10% chance of lowering Opponents special Defense
- Psycho Boost * Users Special Attack greatly falls
- Psywave * Deals damage 1-1.5 times the Users level
- Pursuit * Damage is doubled if opponent switches out
Q
- Quick Attack * Causes you to Attack first
R
- Rage * Attack power increases the more the user is hit
- Rain Dance * Rain starts for 5 turns. Water moves are boosted by 50%. Fire moves are halved by 50%. Thunder is 99% accurate.
- Rapid Spin * Releases the Pokémon from Trapping moves
- Razor Leaf * High chance of Critical Hit
- Razor Wind * 1st turn: Charge, 2nd turn: attack. High chance of Critical Hit
- Recover * Recovers 50% of Max HP
- Recycle * Allows you to use an Item which was attached to this Pokémon and used
- Reflect * Halves power of Physical attacks for up to 5 turns
- Refresh * Heals the User of Paralyzis, Burn or Poison
- Rest * Heals HP, Poison, Burn, Paralyzis, Confusing. User falls Asleep.
- Return * The more the Pokémon likes you...the more Damage will occur
- Revenge * Damage is doubled if you've recieved damage this turn
- Reversal * The lower your HP, the more Powerful the attack
- Roar * Forces opponents to Switch
- Rock Blast * Attacks 2-5 times in a turn
- Rock Slide * 30% chance of making opponent Flinch
- Rock Smash * 50% chance of lowering opponents Defense
- Rock Throw * No Special Effect
- Rock Tomb * Lowers opponents Speed
- Role Play * Users ability changes to match the Enemys
- Rolling Kick * 30% chance of making opponent Flinch
- Rollout * Attacks for 5 turns or until it misses. Power increases each turn. Power is doubled if Defense Curl was used before
S
- Sacred Fire * 50% chance of Burning opponent
- Safeguard * Prevents Staus changes for 5 turns
- Sant Tomb * Attacks for 2-5 turns. Opponent cannot switch out.
- Sant Attack * Lowers opponents Accuracy
- Sandstorm * Summons a Five turn Sandstorm. Damages each Pokémon that isnt Ground, Rock or Steel Type.
- Scary Face * Lowers opponents Speed
- Scratch * No Special Effect
- Screech * Lowers opponent Defense
- Secret Power * 30% chance of causing Status Effect on terrain:
Small Grass: Poison
Tall Grass: Sleep
Cave: Flinch
Mountain: Confuse
Sea: Lowers Attack
Pond: Lowers Speed
Sand: Lowers Accuracy
Underwater: Lowers Defense
Elsewhere: Paralyze
- Seismic Toss * Causes Damage equal to users level
- Selfdestruct * User faints after using this move
- Shadow Ball * 20% chance of lowering opponents Special Defense
- Shadow Punch * This Attack always hits
- Shadow Rush * Gives user recoil damage. May cause emotions to rise to fever pitch.
- Sharpen * Raises Users Attack
- Sheer Cold * Causes a One Hit K.O.
- Shock Wave * Always Hits
- Signal Beam * 10% chance of Confusing opponent
- Silver Wind * 10% chance of raising all your Stats
- Sing * Puts opponent to Sleep
- Sketch * Permantly copies last move of Target
- Skill Swap * User and Target Swap Abilites
- Skull Bash * Charges before attack.
- Sky Attack * 1st turn: Charges, 2nd turn: Attacks. 30% chance of making opponent Flinch
- Sky Uppercut * Works on Pokémon in air
- Slack Off * User Recovers 50% of its HP
- Slam * No Special Effect
- Slash * High chance of Critical Hit
- Sleep Powder * Causes opponent to fall Asleep
- Sleep Talk* Uses one of the users moves randomly
- Sludge * 30% chance of Poisoning opponent
- Sludge Bomb * 30% chance of poisoning opponent
- Smellingsalt * Inflicts double damage if opponent is Paralyzes. It then cures its Paralyzis.
- Smog * 40% chance of Poisoning opponent
- SmokeScreen * Lowers opponents Accuracy
- Snatch * If opponent uses a move that heals it or raises stats, the effect is used on this Pokémon
- Snore * Can only be used when Asleep. 30% chance of flinching
- Softboiled * User Recovers 50% of Maximum HP
- Solarbeam * 1st turn: Take in sunlight, 2nd turn: Attack. Attacks in one turn if Sunny day is in effect
- Sonicboom * Always takes 20 HP
- Spark * 30% chance of Paralyzing opponent
- Spider Web * Opponent cannot switch out
- Spike Cannon * Attacks 2-5 times
- Spikes * Inflicts damage when opponent tries to return or send out Pokémon
- Spit Up * Gives more damage the more the user has Stockpiled
- Spite * Decreases 2-5 PP from opponents last move
- Splash * This attack does nothing
- Spore * Puts opponent to Sleep
- Steel Wing * 10% chance of raising users Defense
- Stockpile * You can use it up to 3 times...increases power of Spit Up and Swallow
- Stomp * 30% chance of making opponent Flinch. Damage is doubled if Minimize is used
- Strength * No special Effect
- String Shot * Lowers opponent Speed
- Struggle * All Pokémon use this attack when fully out of PP. User recieves recoil equal to 1/4 of Attack Damage
- Stun Spore * Paralyzes Opponent
- Submission * User recieves recoil equals to 1/4 of the damage inflicted
- Substitute * User loses 1/4 of its Max HP to create a substitute ti take damage
- Sunny Day * Brings strong sunlight for up to 5 turns. Fire moves is increased by 50%. Water moves is decreased by 50%
- Super Fang * Deals damage equal to half the opponents Current HP
- Superpower * Lowers users Attack and Defense
- Supersonic * Confuses opponent
- Surf * No Special Effect
- Swagger * Confuses opponent. Raises opponents Attack
- Swallow * Recovers more HP depending on how much you Stockpiled
- Sweet Kiss * Confuses Opponent
- Sweet Scent * Lowers opponents Evasiveness
- Swift * This attack always hit
- Swords Dance * Raises users Attack
- Synthesis * Restores HP depending on weather and time of day
T
- Tackle * No Special Effect
- Tail Glow * Raises users Special Attack
- Tail Whip * Lowers opponents Defense
- Take Down * User recieves recoil equal to 1/4 of the damage inflicted
- Taunt * Opponent must use an Attacking move or the move will fail. Lasts 2 turns
- Teeter Dance * Confuses all Pokémon in Battle except user
- Teleport * User flees from Battle. Will not work in Trainer Battles
- Thief * Steals opponents Held Item
- Thrash * Attacks for 2-5 turns. User is Confused afterwards
- Thunder * 30% chance of Paralyzing opponent. Damage is doubled if opponent is in the Air
- Thunder Wave * Paralyzes opponent
- Thunderbolt * 10% chance of Paralyzing opponent
- Thunderpunch * 10% chance of Paralyzing opponent
- Thundershock * 10% chance of Paralyzing opponent
- Tickle * Lowers opponents Attack and Defense
- Torment * Opponent cannot use the same move twice in a row
- Toxic * Poisons oppponent. Poison does more damage each turn
- Transform * Users appearance, Type, Stats and Attack become the opponent
- Tri Attack * 10% chance of Burning/Paralyzing/Freezing opponent
- Trick * Held Items of User and Opponent are switched
- Triple Kick * Attacks 1-3 times in a turn
- Twineedle * Attacks 1-2 times in a turn. 20% chance of Poisoning
- Twister * Damage is doubled if opponent is using Fly. 20% chance of making opponent Flinch
U
- Uproar * Attacks for 2-5 turns. No Pokémon can be put Asleep when it is in effect
V
- Vice Grip * No Special Effect
- Vine Whip * No Special Effect
- Vital Throw * Always hits
- Volt Tackle * User is hit by recoil equal to 1/3 damage inflicted
W
- Water Gun * No Special Effect
- Water Pulse * 20% chance of Confusing opponent
- Water Sport * Cuts power of Fire moves by 50%
- Water Spout * Attack strength lowers as HP lowers
- Waterfall * No Special Effect
- Weather Ball * The type of move changes depending on weather. If weather attacks are in effect, the attack power is also doubled:
Sunny Day: Fire
Rain Dance: Water
Hail: Ice
Sandstorm: Rock
- Whirlpool * Attacks for 2-5 turns. Opponent cannot switch out
- Whirlwind * Forces opponent to switch out Pokémon randomly
- Will-O-Wisp * Burns opponent
- Wing Attack * No Special Effect
- Wish* At end of turn after you used this attack, you heal 50% of your Max HP. Works even if you switch out Pokémon
- Withdraw * Raises users Defense
- Wrap * Continuously attacks for 2-5 turns. Opponent cannot switch out
Y
- Yawn * Makes opponent fall Asleep at end of next turn
Z
- Zap Cannon * Paralyzes Opponent
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